Jan 11, 2006, 11:56 AM // 11:56 | #1 |
Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Chapter 2, how many chars. ?
Okay here is a quick question about chapter 2. Will you still only be able to have 4chars on your acc.? Just wanna know since it would be stupid if we didn't get extra room for the profs.
I don't wanna make a long thread out of this, so only 2 or 3 replys would be great. |
Jan 11, 2006, 12:15 PM // 12:15 | #2 |
Jungle Guide
Join Date: May 2005
Profession: W/Mo
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I think were getting an additional 2 slots for the classes assassin and ritualist.
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Jan 11, 2006, 01:08 PM // 13:08 | #3 |
Desert Nomad
Join Date: Jun 2005
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C2 is standalone. Worse come to worse I just start it on a whole separate new account and get 4 more character slots for a total of 8.
Nothing in the EULA dictates I must apply it to an existing C1 account if I'm currently a C1 player. |
Jan 11, 2006, 02:03 PM // 14:03 | #5 |
Wilds Pathfinder
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
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I heard that you would be able to swap characters between accounts, but that is also most likely a rumor.
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Jan 11, 2006, 02:05 PM // 14:05 | #6 |
Frost Gate Guardian
Join Date: Aug 2005
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From what I've heard...
All Guild Wars chapters will be standalone. If you upgrade your Chapter 1 account with the Chapter 2 game-key, you will recieve 1 additional character slot; a total of 5 character slots on your Chapter 1 account. If you create a new account with the Chapter 2 game-key, you will have 4 character slots. You will also be allowed to create any profession from Chapter 1, but, limited to Chapter 2-only content. If you don't upgrade your Chapter 1 account, your Chapter 1 account will not have access to Chapter 2 content, and vise-versa for all chapters released after Chapter 2. Last edited by Fear The Destroyer; Jan 11, 2006 at 08:52 PM // 20:52.. |
Jan 11, 2006, 02:17 PM // 14:17 | #7 | |
Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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Quote:
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Jan 11, 2006, 02:30 PM // 14:30 | #8 | |
Frost Gate Guardian
Join Date: Aug 2005
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Quote:
Last edited by Fear The Destroyer; Jan 11, 2006 at 08:50 PM // 20:50.. |
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Jan 11, 2006, 03:33 PM // 15:33 | #9 |
Lion's Arch Merchant
Join Date: Aug 2005
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what about the event scheduled for January 20 through 22? if you have 4 characters, will they add another slot for us to try out or will the event also be standalone?
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Jan 11, 2006, 04:12 PM // 16:12 | #10 | |
Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Bit low imho.... Oh well, its the way things go I gues... |
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Jan 11, 2006, 04:28 PM // 16:28 | #11 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
the old 6 professions are limited (as in LIMITED) to a core set of skills. implication (hope i am wrong) is that those skills cannot be obtained later unless you buy chapter 1 to get them. this is specificaly designed to avoid having to give out 8 slots (4+4) and managing 2 accounts/person. it would be simpler to just add 4 to the base account. anybody with official GW (not magazine guess) info to correct my guess is welcome. it makes sense though and fits the stated facts so far |
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Jan 11, 2006, 06:38 PM // 18:38 | #12 | ||
Lion's Arch Merchant
Join Date: Nov 2005
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I have a copy of Computer Gaming World and there are two pieces of information that I have not explicitly seen posted yet (although I didn't read all of the other thread to see if this was already mentioned). The first is that the game gives "one additional character slot". The second is that 15 of the 25 additional skills per profession are elite. Using this information, this is my guess.
* If you add chapter 2 to an account containing chapter 1, you will get 1 extra character slot. * If you buy chapter 2 standalone and create a new account you should get four slots (because it would be unreasonable to pay full price for only one character slot). * Since 15 additional elites are available per profession, it would make sense for them to only be capturable in the new area, especially since there are roughly 15 elites in chapter 1 (well 16 for warrior and 14 for mesmer, but 15 for everyone else). * The above means the following implications to me. The core skills are non-elite and therefore will be available to both chapters (so those not buying chapter 2 might still see 10 new non-elite skils). I see no reason why they won't be available to buy from end trainers. The elites on the other hand are non-core and therefore available only to the appropriate chapter. * Since there is still a shortage of character slots (two new professions with only one slot available to most), people like me would love to pay extra (but not full price for only one slot) to add a couple extra character slots to their existing accounts. Considering that access keys can be added to an existing account (to allow chapter 1 accounts to add chapter 2), I already see that the mechanism to add character slots will already be in place, so it shouldn't be too hard to implement. Also, there is a new tutorial area (think pre-searing). There should be a bridge to take characters across the chapter 1 area and the chapter 2 area for people with access to both. Since chapter 1 characters should have complete access to the main area of chapter 2, and I remember them saying that chapter 2 was intended for ascended (meaning level 20) characters, everything in the post-tutorial chapter 2 area is likely aimed for level 20 characters. So, I would hope that the tutorial area is going to be rather big to take characters to level 20 and get a lot of their non-elite skills through quests. Edit: FYI here are the quotes from the magazine. Quote:
Quote:
Last edited by ump; Jan 11, 2006 at 08:47 PM // 20:47.. |
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Jan 11, 2006, 07:47 PM // 19:47 | #13 | |
Academy Page
Join Date: May 2005
Location: Finland
Profession: Mo/
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Quote:
IMO the current character limit (4) is already a bit too small. I have three PvE characters but I'm doing PvP most of my time, so I could use extra slots for new PvP characters to help rerolling. I don't want to delete my PvE characters either, because I have played game through with all of them, and I have all-round choice if I want to do PvE. Them are just too valuable to delete. I was frightened when I heard there will probably be only one extra slot. I expected a bit more. If there is only one slot, there will be loads of Ritualist/Assassin and Assassin/Ritualist characters, because most players want to play with new professions for sure. Last edited by Yemen; Jan 11, 2006 at 07:58 PM // 19:58.. |
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Jan 11, 2006, 07:59 PM // 19:59 | #14 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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One thing I don't understand... Why are they giving us new weapons and Items and now and then new season items (i.e. halloween, Wintersday) IF they don't give us storage space or new char slots?
One good thing would be that you could pay $$ for char slots or storage space. Or pay ingame money for the same porpose. I.e: 30k for double the storage space, with a maximum of 3 or 4 times that space. 90k for tripling the storage space is a damn good money sink! |
Jan 11, 2006, 08:12 PM // 20:12 | #15 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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I'm not thrilled about it (I was hoping for at least 2 more slots), but I think I see where they got that number. With chapter 1, we have 6 professions. There's enough slots available for you to have every profession plus one PvP character. ie - W/Mo, R/N, E/Me and a PvP character to have access to all skills unlocked therein. With a new chapter, they are adding 2 new professions, so only one slot is needed to keep up with this thinking; 4 PvE charaters with all the professions between them and a PvP that has access to all their skills.
I still wanted at least two more slots though. I'm crossing my fingers that we are reading it wrong and the "one additional slot" means we get 5 and the chapter 2 only people get 4. |
Jan 11, 2006, 08:50 PM // 20:50 | #16 |
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Theres A Frog On My [Cape]
Profession: W/
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Only one slot? So we will have to delete one of our characters (i have 3 characters and one pvp slot) that we have played for hours and hours to make room for the Assasin and the Ritualist? Why don't they just give us 6?
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Jan 11, 2006, 09:27 PM // 21:27 | #17 | ||
Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Argh, speculation ... read:
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And if I may be so bold to quote Savio ... Quote:
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Jan 11, 2006, 10:58 PM // 22:58 | #18 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Thank you Lord Iowerth; I think I'm just flat-out closing any new Chapter 2 threads in Q&A because they're not going to go anywhere. Closed.
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